Study of Nao’s Impact on a Memory Game - Université de Rennes Accéder directement au contenu
Communication Dans Un Congrès Année : 2014

Study of Nao’s Impact on a Memory Game

Céline Jost
Marine Grandgeorge
Brigitte Le Pévédic
Dominique Duhaut

Résumé

This paper presents an experiment which evaluated the added value of a robot in a memory game in three conditions: tablet and robot, robot alone, and tablet alone. Results show that robots may increase game interest. In our experiment, the presence of a robot did not imply additional workload. It seems that people judged themselves more positively when they interacted with the robot. Moreover, people displayed more positive facial expressions with the robot
Fichier non déposé

Dates et versions

hal-01075289 , version 1 (17-10-2014)

Identifiants

  • HAL Id : hal-01075289 , version 1

Citer

Céline Jost, Marine Grandgeorge, Brigitte Le Pévédic, Dominique Duhaut. Study of Nao’s Impact on a Memory Game. ACM/IEEE HRI 2014, 9th ACM/IEEE International Conference on Human-Robot Interaction, Mar 2014, Bielefeld, Germany. ⟨hal-01075289⟩
102 Consultations
0 Téléchargements

Partager

Gmail Facebook X LinkedIn More